The Super Monsters welcome a nervous new student with surprising powers.
A frustrated Drac has trouble learning how to dance.
Frankie stirs up trouble when he "borrows" Katya’s wand without her permission.
A trip to the library teaches Katya to ask for help when she needs it.
Lobo learns to follow the rules on a class field trip to Funland.
Cleo leads the Super Monsters in a game of "Monster, May I?"
The class helps Frankie talk about his feelings after a frightful trip to the museum.
A careless Lobo loses his friends' favorite things.
Katya can't decide which punch to mix up for the Blue Moon party.
Zoe's zombie vision gets in the way when the Super Monsters learn a new game.