After blocking the way to the Netherworld, Puss and company return to San Lorenzo to find a town that's greatly changed -- with a new man in charge!
Puss rallies the San Lorenzans to save their town before El Moco blows it to bits. But building an army requires Puss to swallow his pride.
The orphans compete in a high-stakes contest at the Duchess's command. A strange rumbling shakes things up in San Lorenzo.
A notorious loan shark shows up in San Lorenzo and insists that Puss's boots belong to him. But without them, Puss just isn't the same.
It began as a harmless parlor trick. But when Pajuna summons ghosts from the other side, vengeful spirits start taking over the townsfolk.
Assuming it'll be easy, Puss offers to run the Cow and Moone for Pajuna while she's off on an adventure with her old pal, Roz.
A handsome face stirs up jealousy when famed treasure hunter Guy Fox asks a star-struck Dulcinea to join him on his next adventure.
Puss and Dulcinea decide to go on a vacation together, though neither of them will admit it's a date. Especially when the whole town comes along.
The townsfolk look to Puss to stop San Lorenzo's earthquakes. But first, a mission to rescue a pirate captain from the Island of Doom!
When the sky gods grant Puss divine powers to calm the earthquakes, his oversized ego threatens to turn the whole town against him.
With the future of the world at stake, Puss and his friends head to the Forbidden Citadel on a mission to find the Great Mage Sino.
Puss promises to kill a dragon that is scaring towns close by. But when he meets it face to face, he changes his plans.
While Puss and his best friend, Jack Sprat, look for treasure underground, they find an odd kingdom.
To prove he is a ladies' hero, Puss saves a mermaid from a thief who quickly falls in love with him … and becomes a big problem.
Puss gets scared when angry bees invade the town, so he calls on the Piper, who has helpful powers.
While Puss trains the orphans to work as a team to protect San Lorenzo, a villain comes to town and kidnaps him.
Puss tries to bring back the magic spell that protects the town. But he makes a mistake, and wacky things happen in a shop.
While Puss looks for items missing from the treasure house, he gets help from the Scimitar, an evil sword.
An angry thunder god demands to be let into the treasure house -- or he will destroy San Lorenzo!
The Mole King’s treasure is missing, and he won’t give it up unless Puss helps him get his ex-girlfriend back.
Puss fights the Duchess for an object that can help him bring back the magic spell that protects the town.
Puss stumbles upon the legendary hidden city of San Lorenzo, and soon finds himself forced to protect it from thieves.
Puss accidentally gives the orphans a magic substance that will ultimately make them explode. The only cure is guarded by a Sphinx who challenges Puss with riddles - and contrary to his own belief, Puss is not good at riddles.
Puss is Toby's new BFFAEAE and it's driving Puss crazy, but when Toby is kidnapped by his ninja brothers, Puss realizes how much he misses the big oaf. Unfortunately, the brothers use Toby to steal a powerful gauntlet from the treasure house, which they plan to use for "mad evil, bro."
The Duchess seeks Artephius' soul for her spell collection, and it's up to Puss to protect him. It turns out that The Duchess and Artephius have a complicated relationship.
Puss misses the old days adventuring with his buddy Jack Sprat. Fearful he will leave San Lorenzo, Dulcinea concocts a super special adventure surprise with the orphans. But Jack Sprat shows up with the promise of a damsel in distress... who turns out to be a super scary monster.
In an effort to save Puss's old mentor, El Guante Blanco, Puss and Dulcinea embark on an adventure to find the Fountain of Youth.
Puss tries to convince the Mayor that he is really a hero -- but being "brave" quickly goes to the Mayor's head.
The Golem, a giant clay enemy Puss has been outrunning for years, comes to San Lorenzo. With the help of Artephius, Puss may finally defeat his foe.
By stealing enchanted boots from the Treasure House, Jack Sprat sets off a dangerous Devil Wind that threatens to consume all of the town's treasure.
Dulcinea becomes enchanted with heroic powers when she pulls a magical sword from a stone, and Puss must help her learn how to control her strength.
Puss is obsessed with catching an adorable mouse, but when strange things happen in town, he fears the rodent may be more than a delicious meal.
When a young goblin arrives in town, Puss tries to convince the orphans that she is more than just a scaly troublemaker.
Dulcinea secretly discovers a wishing star and while trying to make things better through wishes, actually makes things a lot worse.
Toby’s dim-bulb of a brother, Brandt, returns to San Lorenzo and begs Puss to help him reunite with his band of ninja brothers.
The Bloodwolf's been defeated, and all seems right in San Lorenzo. Puss, no longer the No. 1 hero and protector, gets restless and tries on a new hat.
The threat of monsters from the Netherworld portal has Puss running the townspeople through some crazy emergency drills, which no one takes seriously.
When a headless horse emerges from the portal seeking the perfect noggin, the San Lorenzans try to deter the creature without losing one of their own.
Dulcinea's encouragement of good deeds goes awry when Puss and the other villagers set out to teach a good-natured Netherworld demon how to be evil.
Our furry hero is amused at first when the portal coughs up a bunch of Puss clones, each with a unique personality. But then he meets his evil twin.
Orphan Esme's imaginary friend Sally turns out to be a very real gargoyle whose lost eggs must be recovered before her hatchlings endanger the town.
A vengeful ice monster who attacks Puss starts melting, so Puss and Artephius conjure ways to keep him cool while Dulcinea works on his bucket list.
iToby falls in with a pack of ill-intentioned imps determined to wreak havoc on Lord Crispintine's Day, the holiday when San Lorenzans celebrate love.
A putrid stench in San Lorenzo has everyone scrambling to find the source. Eames identifies it right away, but as usual, no one pays attention to him.
A charming dingo teaches the villagers a new dance, much to Flamenco-loving Puss's chagrin. But Dulcinea becomes suspicious of her hypnotic gyrations.
Dulcinea discovers that orphan Li'l PequeÃ±a is a bad fairy sent by the Blind King to help destroy the town. But can she convince Puss and the others?
After Puss and friends jump into the Netherworld, all but Puss gain superpowers. Will his trusty sword be enough to help them battle the Blind King?
Joining forces with the Zephilim rebels, Puss rushes to free his friends from the Blind King's clutches and restore order to the Netherworld.