After saving the life of an international diplomat in Washington D.C., a pair of U.S. Secret Service agents are whisked away to a covert location in South Dakota that houses supernatural objects that the U.S. Government has collected over the centuries. Their new assignment: retrieve some of the missing objects and investigate reports of new ones.
When Paracelsus takes control of Warehouse 13, it proves to only be the first step in his plan to recreate the entire world in his image. To stop him, Pete and Myka must follow him back through time to 1541 and prevent him from killing the Regents and becoming the permanent master of the Warehouses.
Myka and Pete encounter two secret service agents that force them to question their own relationship, while Artie attempts to show Claudia the truth about her sister.
Pete and Steve search for an artifact that makes a horseless chariot and a life-size chess piece come to life; Claudia combines artifacts in a desperate attempt to revive her sister.
Pete, Myka and Artie help Pete's ex-girlfriend track an object that sucks them all into a Telenovela.
Valda tries to move the warehouse to China and use Claudia's comatose sister as a puppet caretaker.
After Myka leaves the warehouse, Pete gets a new partner: ATF agent Steven Jinks, who has a gift for sensing when someone is lying. Pete and Steven take on a new case in Denver, while Artie, Claudia, and Leena deal with a deadly pair of statues at Warehouse 13.
While Pete and Myka go after someone using an artifact to induce Alzheimer's, Claudia goes on her first case as a full agent with Steve to track down Typhoid Mary's knife.
While Artie and Claudia meet with Vanessa Calder and Hugo Miller to investigate a computer virus that transforms people into clay, Myka and Pete wake up naked in bed and try to find a missing Steve.
While Claudia and Steve attempt to infiltrate a Civil War reenactment to recover U.S. Grant's flask, Pete and Myka must deal with Pete's ex-wife... who has been stung by an artifact bee that has turned her into a human queen bee.
Pete, Myka and H.G. Wells track Joshua's Trumpet, an artifact that has eluded three generations of Warehouse agents, which now may pose a threat to a packed baseball stadium.
Fargo becomes trapped in a video game inspired by Warehouse 13 and requires help from Pete, Claudia and Myka. Meanwhile, Stukowski recruits Artie and Steve to help with a case, and catches them stealing an artifact.
While in Denver, Myka picks up the trail of the counterfeiter who killed her former partner, Sam Martino. Meanwhile, Artie, Claudia, and Steve interrogate a dog that witnessed the theft of an artifact.
Sally Stukowski and her partner make their move, attacking the Regents and using an artifact to trap them in a building and bring it down around them.
While Pete and his mother Jane try to determine the origins of their mysterious opponents, Myka and Claudia travel to Portland to stop a girl who can apparently vaporize anyone she hates with blasts of radiation.
Myka and Pete deal with a plague of zombies in Ithaca, while Claudia deals with a new romance, a prophecy of death, and a rejection from a friend.
As Sykes begins his end game, the agents discover that Helena is still alive... and teaching high school literature. Meanwhile, Jane reveals the full extent of her plan but one agent will lose their life carrying it out.
Holiday Special: Pete is hit in the head by an artifact and wakes up to a life where he was never born. Pete must hunt down and persuade the Warehouse team (none of whom recognize him) to go on this life or death mission with him to vanquish a long dead nemesis from the past to get everyone’s lives back.
The Warehouse team struggles with the horrible reality of the Warehouse's destruction and the tragic loss of Steve Jinks, Mrs. Frederic and H. G. Wells. With matters so desperate, Pete, Myka, Artie, Leena and Claudia must decide whether to knowingly use a dangerous artifact for their own personal gain — at the risk of deadly consequences.
Pete and Myka are sent to Philadelphia to find an artifact that is the cause of strange hallucinations — people are fearing monsters, but when attacked, only humans are killed. Artie is searching for more information on what evil he unleashed. Claudia tempts fate as she tries to bring Steve back, with the help of someone unexpected.
A cache of Walter Skyes' stolen artifacts turn up and all six agents go into the field to recover them. Artie unexpectedly reveals his secret to Leena, while Steve begins to realize the downside of the metronome that brought him back to life.
While Pete and Claudia help Hugo Miller track down a bag of marbles at a boy's academy, Myka and Steve travel to New Orleans on the trail of another artifact while Artie meets with Brother Adrian.
While Pete and Myka go to Toronto to investigate an invulnerable hockey player, Steve helps Artie track down stolen artifacts while Claudia meets with Mrs. Frederic to discuss her future as a Warehouse guardian.
The Brotherhood continues its assault on Artie's life, targeting someone close to him with Alice Liddell, the imprisoned spirit within the Dodgson Mirror. Meanwhile, Claudia learns of the connection between herself and Steve.
Pete and Myka face a curious executive from a drug company as they deal with a pill that may increase people's height. Meanwhile, Artie, Steve and Claudia follow Brother Adrian to the place where he's hiding.
Pete and Myka investigate a case of people rusting away. Steve and Claudia visit Steve's hometown to end his dependence on the Metronome. Meanwhile, Artie tells the truth about Brother Adrian and his use of the Astrolabe.
Pete, Myka, and Claudia set off to rescue their loved ones when Brother Adrian sends them deadly artifacts. Meanwhile, Mrs. Frederic and Steve travel to Rome and learn Adrian's dark secret.
The team have no time to mourn a fallen comrade as they go after the person responsible, the nemesis that has been stalking Artie since he used Magellan's Astrolabe to save the world.
With the fate of the world in their hands, Pete and Myka's only hope of finding a cure to the Sweating Sickness is a drunken history professor. Meanwhile, Steve and Claudia enter Artie's subconscious in an attempt to bring him out of his coma before he fades away for good.
While Pete and Claudia travel to Oregon to investigate a series of earthquake-related accidents occurring in a National Park, Artie deals with the repercussions of Leena's death.
Pete and Myka get sucked into a 1940s detective noir novel in search of an artifact. Meanwhile, Artie, Steve, and Claudia chase down a phantom car thief.
Pete and Myka head to Vegas to investigate murders that are tied to the world of high magic. Meanwhile, Claudia and Jinks search for an artifact used to rig horse races, while Artie meets the new B&B owner, Abigail Cho.
H.G. has created a new life for herself in Wisconsin, but calls in the agents when she comes up against an unidentified artifact. Meanwhile, Abigail joins the others on the floor of the Warehouse to track down the source of mysterious tremors that threaten to destroy the building.
When a volcanic event at an Arkansas State Prison allows two inmates to escape, Pete, Myka and Steve must partner with a U.S. Marshal to track down the fugitives.
Someone in a gated community is using an artifact to extract vengeance and Myka and Pete go to investigate. Meanwhile, Artie and Claudia help a teen suffering from dangerous visions, and Steve and Abigail clean up the Warehouse.
The agents track down a cache of artifacts stolen from Warehouse 12 by the infamous Roaring Dan Seavey... and guarded by his ghost. Meanwhile, Charlotte Dupres makes her move with the help of her inside person.
Pete, Myka, and Charlotte must track down Sutton, the only man who knows where they can find Paracelsus and exchange the Philosopher's Stone for the stele that will free Claudia from her bronze imprisonment... before she disintegrates.
In the season two premiere, we pick up right where we left off. MacPherson has blown Artie to smithereens, and disappeared. Is Leena really a traitor? Where has Claudia gone? How will Pete, Myka and the Warehouse fare without Artie? What other havoc did MacPherson wreak when he was alone in the Warehouse? And is there yet a new villain on the horizon?
A super-powered vigilante is at large in Detroit, and the agents try to track down the person responsible. Meanwhile, things between Leena and Claudia are still tense, and Artie is haunted by the spirit of his dead friend.
When an artifact meant for the Warehouse turns up in the small town next door, the team finds themselves in the middle of a B-movie meltdown complete with cowboys, gladiators, sci-fi robots and beach storming marines. Their only chance of survival rests with the man who invented television, Philo T. Farnsworth.
When young super models rapidly age 50 years overnight, Pete and Myka go undercover in the glam world of high fashion to discover who – and what – is behind the transformations.
Douglas Fargo of Eureka's Global Dynamics is sent to Warehouse 13 to help update its aging computer system. This triggers a seemingly sentient computer virus that sends the Warehouse into lockdown and traps the team inside.
Mrs. Frederick secretly recruits Pete to find a mole within the organization who is buying artifacts. However, when the mole finds out, they go after those closest to Pete.
Claudia has just been given her first assignment, but when it involves a real human torch and H.G. Wells could it be too much for her to handle? Not to mention an appearance by an old love of Artie's
The agents hope to spend a weekend relaxing until an artifact gets in the way.
Someone is using Artie's artifacts to commit a series of murders.
Pete and Myka use H.G. Wells's time machine to travel back to 1961.
When Mrs. Frederic is stricken ill, the agents must search for a cure before it's too late. Their quest takes them to Egypt and the long-lost Warehouse 2.
The team tries to track down their rogue member, and discover the artifact they have is unexpectedly powerful. Meanwhile, Claudia wonders about her future with the Warehouse team and Pete must choose between Kelly and the mission.
As the Warehouse team prepares to celebrate the holidays in snowy South Dakota, Pete and Myka are called upon to hunt down a malevolent Santa Claus. Meanwhile, in time for Hanukkah, Artie and his estranged father, Isadore Weisfelt reunite after 30 years.